MURNED
ROBLOX SYSTEMS DEVELOPER

I Build
Systems
That Scale.

Scalable, optimized, and production-ready systems for Roblox games.
Clean architecture. Real performance. No filler.

COMBAT INVENTORY FRAMEWORKS MULTIPLAYER ANTI-EXPLOIT
DEVELOPER
MurnedStudios
CURRENT STATUS
ACCEPTING COMMISSIONS
DELIVERY TIME
2 – 7 DAYS
EXPERIENCE IN ROBLOX STUDIO
4+ YEARS
SYSTEMS DELIVERED
50+ SYSTEMS
PAYMENT
ROBUX / PAYPAL
COMBAT SYSTEMS
INVENTORY LOGIC
GAME FRAMEWORKS
ANTI-EXPLOIT
MULTIPLAYER SYNC
MISSION SYSTEMS
DATA PERSISTENCE
MODULAR OOP
COMBAT SYSTEMS
INVENTORY LOGIC
GAME FRAMEWORKS
ANTI-EXPLOIT
MULTIPLAYER SYNC
MISSION SYSTEMS
DATA PERSISTENCE
MODULAR OOP
01
// ABOUT

Clean Code.
Built to Last.

I specialize in building high-performance Roblox systems using clean architecture, modular design, and optimized scripting.

My focus is not just making systems work — but making them scalable, reusable, and production-ready. Every line of code I write is built to last.

Performance First
Optimized loops, minimal remote calls, efficient state management. Built for large player counts from day one.
Modular by Default
Every system is plug-and-play. Drop it into any project, extend it anytime, zero spaghetti code.
Secure by Design
Server-authoritative logic, sanity checks, and exploit detection are baked in — not bolted on later.
Clean Handoff
Organized scripts, documentation, integration walkthrough. You never have to guess what anything does.
// SERVICES

What I Build

SCOPE → QUOTE → BUILD
NO SURPRISES
01
SMALL SYSTEMS
Abilities Simple UI Bug fixes Game mechanics
$15 – $30
02
MEDIUM SYSTEMS
Inventory Combat Missions Progression
$50 – $125
03
ADVANCED SYSTEMS
Frameworks Multiplayer Anti-Exploit Engine Modules
$400 – $1000+
// SHOWCASE

Selected Work

PROJECT 001
ADVANCED COMBAT SYSTEM
Modular ability-based combat with hitbox validation, cooldown management, and full server-authoritative replication. Supports any number of custom abilities without restructuring the whole thing.
REMOTESHITBOXABILITIESSERVER-AUTH
PROJECT 002
INVENTORY SYSTEM
Persistent inventory with DataStore, slot management, and real-time UI sync. Survives session resets cleanly.
DATASTOREUI SYNC
PROJECT 003
GAME FRAMEWORK
Full server/client architecture with module loaders, service pattern, and lifecycle hooks. Built for scale.
ARCHITECTUREOOP
PROJECT 004
ANTI-EXPLOIT MODULE
Speed detection, teleport checks, remote sanity validation, and auto-kick with logging. Fits any existing codebase.
SECURITYVALIDATION
PROJECT 005
MISSION SYSTEM
Quest chains with branching objectives, XP rewards, and dynamic generation. Scales to hundreds of missions.
QUESTSPROGRESSION
PROJECT 006
MULTIPLAYER SYNC
Optimized state replication with delta compression and event batching for 50+ concurrent players.
REPLICATIONNETWORK
// WHY ME
You're not
hiring a
scripter.
You're hiring
a system
thinker.

Anyone can write code that runs. I write code that's still clean, fast, and maintainable six months after delivery.

Clean, scalable architecture
SOLID principles, readable structure, modular design. Your future self will thank you.
Fast delivery: 2–7 days
No ghosting. You get progress updates and the work on time. Every time.
Multiplayer-first thinking
Concurrency, replication, and player count are considered from the first line — not patched in later.
Drops straight into your project
Every system is built to integrate with minimal friction. No rewrites required.
I explain what I build
You won't get a black box. You'll understand your own system and how to extend it.
// PRICING

Transparent Pricing

All prices are fixed. No hidden fees.
Quote confirmed before work starts.
SYSTEM TYPE WHAT'S INCLUDED DELIVERY PRICE
SMALL SYSTEMS
Abilities, UI logic, bug fixes
Script + integration help
1–2 days
$15 – $30
MEDIUM SYSTEMS
Inventory, combat, missions
Scripts + documentation
3–5 days
$50 – $125
ADVANCED SYSTEMS
Frameworks, multiplayer, anti-exploit
Full delivery + walkthrough
5–7 days
$400 – $1000+
ADD-ONS
Support Package +$25
UI / VFX +$25–$75
Priority Queue +$50–$150
// PROCESS

How It Works

01
You send the requirements
Tell me what you need — features, scope, existing code context. The more specific, the better the quote.
02
I analyze scope and confirm price
I review everything, ask any clarifying questions, and give you a final quote. Nothing starts until you approve it.
03
Development starts
I build with regular progress updates. No radio silence — you're always in the loop.
04
Testing and optimization
Every system is stress-tested for edge cases, performance, and exploits. I don't deliver untested work.
05
Delivery + integration support
Clean handoff. I walk you through integration and stay available for questions after delivery.
// LET'S BUILD

Ready to
build your
system?

Drop a message with your idea. I'll get back to you within 24 hours with a scope review and quote.

DISCORD
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